Dungeons & Dragons is easily one of the most addictive group games of all time. With its endless possibilities for adventure, the ever present element of chance, and its elaborate world of dwarves, elves, monsters, and villains (just to name a few), it can quickly become an all absorbing passion. For many players, a crowning achievement in their Dungeons & Dragons journey is the moment when they finally get the opportunity to serve as Dungeon Master and oversee their own Dungeons and Dragons campaign. Finally, you get to be the one calling all the shots – except for those called by the die, of course. You can guide your players down a rabbit hole of fantasy magic and escapades.
But, as with any leadership role, it can feel a bit overwhelming when you first take it on. And Dungeons & Dragons Dungeon Master is no simple proposition! You have create the fantasy world for your players and keep them on track when the game starts heating up. People are likely to begin forgetting the minor details when their characters are in peril, so it is your responsibility as Dungeon Master to remind them of your carefully crafted campaign. And that is to say nothing of all of the rules you have to remember when playing Dungeons & Dragons – you could fill an entire book with every rule conceived of to relate to this fantasy world. And, as fate would have it, such rule books actually exist.
If you want to be a truly successfully Dungeon Master and guide your players through a campaign they will never forget, you need a rule book to help you out.
Player’s Handbook (Dungeons & Dragons)
The Player’s Handbook is the essential reference handbook for any Dungeon Master. Whether you are new to the role or you have been doing it forever, the Player’s Handbook is your everyday guide.
Dungeon Master’s Guide (D&D Core Rulebook)
One of the most labor intensive parts of being a Dungeon Master is having to actually come up with all of the adventures your players will experience. The Dungeon Master’s Guide is a great prompt for creating thrilling escapades that will keep your players coming back for more.
Monster Manual (D&D Core Rulebook)
From goblins to demagorgons to dragons, there is an essentially infinite world of monsters for your players to engage in battle. The Monster Manual will tell you everything you need to know about monsters and how they can be defeated by your players.
Xanathar’s Guide to Everything
Xanathar is the most famous criminal in all of Dungeons & Dragons – and he is a known information collector. Xanathar’s Guide to Everything provides you with all of the secrets Xanathar knows, which you can then pass on to your players.
Volo’s Guide to Monsters
Volo’s Guide to Monsters will take your monster game to the next level. If you have ever wondered where monsters came from, this book provides the backstory for all Dungeons & Dragons monsters to help you better understand your game design.
D&D MORDENKAINEN’S TOME OF FOES (D&D Accessory)
Mordenkainen’s Tome of Foes is written from the perspective of Mordenkainen, Wizard of Greyhawk, who has traveled multiple realms of the Dungeons & Dragons world and knows almost everything there is to know. This guide will be a handy resource for any serious Dungeon Master.
Dungeons & Dragons Starter Set
The Dungeons and Dragons Starter Set is perfect for a novice Dungeon Master who is guiding a group of novice players. Besides the rule book, this set also comes with characters and dice so you will be all set to go.
D&D Waterdeep Dragon Heist HC (D&D Adventure)
Waterdeep Dragon Heist provides a twist on a classic Dungeons & Dragons campaign by setting it within a cityscape. If you are looking for a way to shake up your fantasy world, this book can help you do so.